wait loop - significado y definición. Qué es wait loop
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Qué (quién) es wait loop - definición

COMPUTER PROGRAMMATION TECHNIQUE IN WHICH A PROCESS REPEATEDLY CHECKS TO SEE IF A CONDITION IS TRUE
Busy spin; Busy-wait; Busy-loop; Busy loop; Busy wait; Busy-wait loop; Busy-wait loops; Busy wait loops; Busy wait loop; Busy-waiting

William C. Wait         
AMERICAN JUDGE
Draft:William Wait (judge); William Wait (judge); William Cushing Wait
William Cushing Wait (December 18, 1860 – January 28, 1935) was a justice of the Massachusetts Supreme Judicial Court from 1923 to 1934. He was appointed by Governor Channing H.
Loop, Indiana County, Pennsylvania         
HUMAN SETTLEMENT IN WEST MAHONING TOWNSHIP, PENNSYLVANIA, UNITED STATES OF AMERICA
Sesha loop, pa; Sesha Loop, Pennsylvania; Loop, Pennsylvania
Loop was an unincorporated community in West Mahoning Township, Indiana County, Pennsylvania. Retrieved 1 July 2017.
Loop fission and fusion         
COMPILER OPTIMIZATION
Loop fusion; Loop jamming; Loop distribution; Loop fission
In computer science, loop fission (or loop distribution) is a compiler optimization in which a loop is broken into multiple loops over the same index range with each taking only a part of the original loop's body. The goal is to break down a large loop body into smaller ones to achieve better utilization of locality of reference.

Wikipedia

Busy waiting

In computer science and software engineering, busy-waiting, busy-looping or spinning is a technique in which a process repeatedly checks to see if a condition is true, such as whether keyboard input or a lock is available. Spinning can also be used to generate an arbitrary time delay, a technique that was necessary on systems that lacked a method of waiting a specific length of time. Processor speeds vary greatly from computer to computer, especially as some processors are designed to dynamically adjust speed based on current workload. Consequently, spinning as a time-delay technique can produce unpredictable or even inconsistent results on different systems unless code is included to determine the time a processor takes to execute a "do nothing" loop, or the looping code explicitly checks a real-time clock.

In most cases spinning is considered an anti-pattern and should be avoided, as processor time that could be used to execute a different task is instead wasted on useless activity. Spinning can be a valid strategy in certain circumstances, most notably in the implementation of spinlocks within operating systems designed to run on SMP systems.